#pragma once

#include "MyEffect.h"


class MyBorder: public MyEffect
{

private:
	int _xdistance;
	int _ydistance;
public:

	MyBorder(void)
	{
	}

	MyBorder(int xdistance,int ydistance)
	{
		this->_xdistance = xdistance;
		this->_ydistance = ydistance;
	}

	void DrawEffect(MyShape* shape){
		shape->Move(this->_xdistance,this->_ydistance);
		shape->SetColor("#bbbbbb");
		shape->Draw();
	}

	virtual ~MyBorder(void)
	{

	}
};

